Skip to content
Jay Lin
Back to workVR · Game design & development · 2020

Animal Village

A playful VR game for Oculus Quest, designed to relieve stress and get people moving during the pandemic.

Low-poly cows grazing in the Animal Village VR world
Fig. 01 — In-game worldUnity3D

01 / Goal

Objectives

The goal of my projects are the main focus on immersive experience with advanced technology in VR to support players to release relieve stress, do exercise anywhere and make players interested in the playful game by a variety of challenge design which contains to save animals, defeat enemies coming. A group of audiences is focus on ages between ages 20s to 35.

02 / Direction

Concept

The Direction is to encourage people to play the game; thus, when they do exercise with high motivation and engagements environment to active them. I design VR experience more playful by adding animals and interactive elements to play with them.