ANIMAL VILLAGE
Objectives
The goal of my projects are the main focus on immersive experience with advanced technology in VR to support players to release relieve stress, do exercise anywhere and make players interested in the playful game by a variety of challenge design which contains to save animals, defeat enemies coming. A group of audiences is focus on ages between ages 20s to 35.
Concept
The Direction is to encourage people to play the game; thus, when they do exercise with high motivation and engagements environment to active them. I design VR experience more playful by adding animals and interactive elements to play with them.
